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The game’s first update arrived with hotfixes just ahead of its full release. On top of the long list of bug fixes and improvements is the addition of a new feature: Full Ray Tracing (Path Tracing).
And yet here we are, with Indiana Jones and the Great Circle loving its ray tracing so much that the effects can’t ever be fully switched off. We’re in uncharted (heh) territory here, folks. Games ...
Indiana Jones and the Great Circle has high PC requirements. Much of the credit for this goes to ray tracing and path tracing, two graphics options that are very taxing on the graphics card and were ...
If you pay the premium to play Indiana Jones and the Great Circle early on PC, the game won’t initially include full ray tracing. The game’s early access period for Premium Edition and ...
Yes, the PC has always been the boss of the household but that changes today as you can punish the box in the corner by adding ray-tracing to your game of Indiana Jones and the Great Circle as the ...
This update brought a substantial upgrade to ray-tracing, as well as several fixes for game crashes and gameplay-affecting bugs. Added Full Ray Tracing (Path Tracing) feature on supported NVIDIA ...
The Day 1 patch added support for Full Ray Tracing (Path Tracing) on Nvidia cards, enabling a series of visual upgrades on high-end systems. The devs are working on support for AMD FSR as well ...
Keep in mind that Indiana Jones and the Great Circle already wows on consoles with ray tracing and steady 60fps performance, per Digital Foundry. So, ray tracing is already a core part of the game ...
Digital Foundry's tech review by John Linneman states that Indiana Jones and the Great Circle maintains 60fps on both consoles (for the most part) while utilizing ray tracing. Linneman explains ...
Along with a variety of fixes, this update has notably added full ray tracing (with path tracing) for Nvidia GPUs on PC. The Indy team said you will need to have a minimum of 12GB VRAM to get the ...